The experience is adaptive thus offering a wide range of possibilities. A great space is given so that all types of players can enjoy it without giving up completely. But the interesting thing about this continued (and apparent) failure is that its difficulty adapts to you. “Summum Aterna” is a roguelike through and through. It is normalized and the strange thing is not to fall into it. Of course, the Death has always been linked to its theme and, rather than being a failure that hinders any player’s experience, this ends up being a old friend that we visit again and again. Two years later, the Talavera studio has wanted to continue growing with its new work, Summum Aeterna, and has detailed What makes this new proposal so special? which, luckily, we were able to enjoy both partially behind closed doors and in its complete version in a fantastic analysis that our colleague Adrián Suárez gave you. Aeterna Noctis was a harsh statement of intent that In Spain we continue to bring promising ideas that have the potential to develop entire sagas that grow video game by video game.
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